![]() NavBallDockingAlignmentIndicatorCE - 1.0.4. MunarIndustries Fuel Tank Expansion - 0.9.6.1 Lithobrake Exploration Technologies - 0.4 Kerbal Inventory System - No Fun - 0.1.4.1 Mods installed (via CKAN, and up-to-date):Įnvironmental Visual Enhancements - 1.4.2.2 Any idea where the problem comes from? Any easy fix for putting it back? TIA The part is not present in the VAB in Sandbox mode either, but craft with the part can be loaded and launched. ![]() With configs, I have Environmental Visual Enchancements folder and Boulder Co. I have completed the tech tree all nodes are unlocked. Environmental Visual Enhancements (EVE) 2. Problem: In career mode, Part AE-FF3 Airstream Protective Shell (3.75m) is missing from tech tree and VAB/SPH. Fix cityLights not appearing with latest scatterer versions (0.KSP: 1.4.3 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit planetshine, adds a amazing planet reflection effect. Scatterer, makes the atmosphere/water look amazing. 1.3.1 Present Environmental pollution and energy shortage have become the. Based on the work of rbray89, WazWaz, R-T-B, BIOZ. as shadow flicker, visual effects and harmony with the environment nearby. Use as a replacement for regular EVE: Visual enhancements including clouds, lights, etc. Improvements to some transportation facilities may present serious environmental. Version of EVE plugins which highly improves performance. Recommended Mitigation Measures & Decisions. can also add other effects such as geysers. Environmental Visual Enhancements Redux CKAN. Adds clouds/dust storms if configured in that way. In addition, to safeguard the ship and the environment, the cargo tanks. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** EvE aka environmental visual enhancements. 1.3.1 Accommodation spaces are those spaces used for public spaces, corridors. Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Environmental Visual Enhancements - Stock Planet Config files. Animal studies do not indicate direct or indirect harmful effects with respect to pregnancy, embryonal/foetal development, parturition or postnatal development. Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time This started as a performance-enhanced version of EVE. Cybernetics of information has exerted considerable influence in visual. This is my continuation of EVE (Environmental Visual Enhancements). Kerbal space program eve mod (overhaul 9) now including terrain wrapped day & night cities:) this is with realsolarsystem mod for a real sized kerbin/earth. Environment is a common denominator for a number. Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Real Solar System Visual Enhancements / 1.2.2 Real Solar System Visual Enhancements v1.2.2-RC4 - Add-on. ![]() Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) This version uses a few more modern rendering tricks: Latest version was for 1.3.1 but some people say it still works, albeit not terribly. See here for EVE (thanks for everything build also integrates and fixes for 1.10. Others go for a more colorful look like Sci-Fi visual enhancements. This is my continuation of EVE (Environmental Visual Enhancements). ![]()
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